Help & Rules
SpacePimpin is a round-based strategy game about building an empire, protecting your cash, and picking the right moment to pressure rivals.
Core Loop
- Use turns to pimp, earn cash, and grow your workers.
- Spend cash on weapons, enforcers, morale, and movement.
- Watch your heat and morale so your network stays stable.
- Climb the leaderboard before the round ends.
Turns
- Turns are the main action resource.
- Pimping spends turns for cash and worker growth.
- The backend version will regenerate turns over time.
- Important turn spending should always be confirmed by the server later.
Network
- Workers generate income and support growth.
- Enforcers protect your assets and support attacks.
- Morale affects stability, loyalty, and future combat reliability.
- Exposure makes you more visible to rivals.
Combat
- Attacks should depend on weapons, enforcers, morale, planet, and target range.
- Phasers are basic, Blasters are balanced, and Disruptors are heavy weapons.
- Attack results should be server-calculated once the backend exists.
- Finished rounds can later keep attack history in read-only mode.
Planets
- Earth is the balanced starting planet.
- Mars favours combat and weapon activity.
- Venus favours economy and morale play.
- Planet bonuses can be expanded when the rules are final.
Fair Play
- One account per person.
- No automation, scripting, or exploiting browser-side values.
- Public launch will need admin tools, logs, bans, and rate limits.
- Beta rounds may reset while the game is being balanced.